Made to Be Held: A Designer's Guide to Physical Products
Every object you touch was once a sketch, then a material, then a process. Physical products have constraints screens never face: weight, grip, cost, moulds, tolerances and what happens when they break. This is a guide to how objects are drawn, shaped, made and finished, and to the decisions that make them comfortable to use and worth keeping.
Every post here starts as my own thinking. AI just helps me tidy the edges.
The first notes in this series are on their way.